Hi,

http://corinwilkins.co.uk/face.html
uploaded a new version with a very simple background strange goings on
still ongoing
will updating my version of away 3d beable to fix this?


On Nov 15, 1:21 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> why dont you try a simple BitmapMaterial just to be sure its not a  
> mapping issue?
> To make a  quick check of the uvs, just make a texture divided with 4  
> colored rects, each a 1/4 of the source rect, then center, where 4  
> squares meet
> should be located at +- the "nose" of the model if the uvs are right.
>
> And I see you use an old version of the engine, 1.9.4, you should run  
> the latest trunk, many fixes and enhancements
> were made since that release.
>
> Fabrice
>
> On Nov 15, 2008, at 1:59 PM, corin_w wrote:
>
>
>
> > Hi,
>
> >http://corinwilkins.co.uk/face.html
>
> > this is a 3d scan of a face ported to as3 from processing, on the left
> > is the texture that should be mapped onto the face, but as you can see
> > something isnt quite right.
> > the uv coordinates are almost certainly correct i can only think its a
> > lighting issue as there is a flicker on the chin of the face at a
> > certain rotation.
>
> > any ideas?
> > cheers, corin

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