Hi, http://corinwilkins.co.uk/face.html uploaded a new version with a very simple background strange goings on still ongoing will updating my version of away 3d beable to fix this?
On Nov 15, 1:21 pm, Fabrice <[EMAIL PROTECTED]> wrote: > why dont you try a simple BitmapMaterial just to be sure its not a > mapping issue? > To make a quick check of the uvs, just make a texture divided with 4 > colored rects, each a 1/4 of the source rect, then center, where 4 > squares meet > should be located at +- the "nose" of the model if the uvs are right. > > And I see you use an old version of the engine, 1.9.4, you should run > the latest trunk, many fixes and enhancements > were made since that release. > > Fabrice > > On Nov 15, 2008, at 1:59 PM, corin_w wrote: > > > > > Hi, > > >http://corinwilkins.co.uk/face.html > > > this is a 3d scan of a face ported to as3 from processing, on the left > > is the texture that should be mapped onto the face, but as you can see > > something isnt quite right. > > the uv coordinates are almost certainly correct i can only think its a > > lighting issue as there is a flicker on the chin of the face at a > > certain rotation. > > > any ideas? > > cheers, corin
