Im not very familiar on the topic. But I might help... Would you send me your source?
On Mon, Nov 17, 2008 at 2:57 PM, slhenty <[EMAIL PROTECTED]> wrote: > > Hi, > > This is a slight reposting of an earlier message. > > I've run into problems using the new trunk code to get the min/max > values for X, Y, Z on a 3DS model. I borrowed the Jeep3DSTest tech > demo as a reference project. > > The maxX, minX, maxY, etc. as written in the tech demo return some > strange values that make it impossible to set the pivot point in the > middle of the model, at least as the demo is currently written. I've > run the demo against the 1.9.4 library and those values are fine, but > not in the trunk version. > > Given that the functionality appears to have changed since 1.9.4, what > is the new method for finding out the extreme model X, Y, and Z > values? > > I'm happy to post my test code on request. > > Cheers, > slhenty >
