Im not very familiar on the topic. But I might help... Would you send me
your source?

On Mon, Nov 17, 2008 at 2:57 PM, slhenty <[EMAIL PROTECTED]> wrote:

>
> Hi,
>
> This is a slight reposting of an earlier message.
>
> I've run into problems using the new trunk code to get the min/max
> values for X, Y, Z on a 3DS model. I borrowed the Jeep3DSTest tech
> demo as a reference project.
>
> The maxX, minX, maxY, etc. as written in the tech demo return some
> strange values that make it impossible to set the pivot point in the
> middle of the model, at least as the demo is currently written. I've
> run the demo against the 1.9.4 library and those values are fine, but
> not in the trunk version.
>
> Given that the functionality appears to have changed since 1.9.4, what
> is the new method for finding out the extreme model X, Y, and Z
> values?
>
> I'm happy to post my test code on request.
>
> Cheers,
> slhenty
>

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