Hey, I dont have time to look at the source right now, but in the meantime
you can try something. When I have these type of problems, I always use
LineSegments to perform graphical traces, this is an example method for
this:

private function drawSegment(x1:Number, y1:Number, z1:Number, x2:Number,
y2:Number, z2:Number, obj:Object3D, color:uint):void
        {
            var mat:WireColorMaterial = new WireColorMaterial(color);

            var seg:LineSegment = new LineSegment({material:mat});
            seg.start = new Vertex(x1, y1, z1);
            seg.end = new Vertex(x2, y2, z2);
            ObjectContainer3D(obj).addChild(seg);
        }

Ill look at the source when I have some time!
Cheers

On Tue, Nov 18, 2008 at 2:04 PM, slhenty <[EMAIL PROTECTED]> wrote:

>
> Here is my original post from last week, with the source embedded,
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/3d80a60260ca96a9
>
> Any insights are much appreciated.
>
>

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