On screen, it looks like they're doing the same...

The movePivot is not affecting the mesh information
It allows you to offset the model without altering its geometry.

In past versions, the movePivot was adding offsets to all vertexes,
this is now applyPosition();

ApplyPosition is extremly handy for modeling or correction purposes or for instance when an object needs to be duplicated,
and then showed with different offsets using movePivot...

Same principle for rotations, you can say object.rotationX and also can say applyRotations

Fabrice


On Nov 20, 2008, at 11:07 AM, Jensa wrote:


I've read some threads here and it seems that applyPosition and
movePivot does much of the same.

The former does however take some rotation into account, but the tests
I've done shows me that applyPosition really just moves things around
rather than changing the pivot point?

The comment in the applyPosition-code says "Apply the given position
to the geometry without altering the appearance of the mesh". I really
wouldn't expect that changing the position would change the appearance
of the mesh at all, so I think I don't get this. movePivot does just
what it says, but could someone give be a better definition as to what
exactly applyPosition does other than moving an object?

J

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