all 3 display same thing on screen, thats where it looks confusing.
the pivot is there for instance to allow a rotation from a given
point. same could be done with applyPosition
In case of an export to obj format for instance, it would reveal a
totally fucked up model in many apps
if the vertexes would not be offsetted. Or for instance, if you want
to make some geometry and recenter it.
like line 385 in PathExtrude
if(_recenter) {
applyPosition( (this.minX+this.maxX)*.5, (this.minY+this.maxY)*.5,
(this.minZ+this.maxZ)*.5);
the moveTo, is there to avoid certain cases where you would need to
generate an extra Number3D
and acts indeed as method like the property position.
Fabrice
On Nov 20, 2008, at 3:22 PM, Jensa wrote:
Ah. ok. And how does this differ from object.position then?
J