What you probably want is Object3D rotate() method, which inside boils
down to what I suggested earlier. Or pitch/yaw/roll methods, that call
rotate internally.

On Thu, Dec 4, 2008 at 7:03 PM, Stuart Kemp <[EMAIL PROTECTED]> wrote:
> Makc: I'm afraid my knowledge of 3D Matrix rotations is fairly basic.
> However, my understyanding is that they are used to find the axes and angles
> to rotate by, and are ultimatly broken down into rotation about axes to be
> applied to the object. I have already managed to perform that task, and the
> issue appears to be with the way Away3d's .rotation attributes deal with
> that.
>
> If I've got the wrong idea could you explain it to me please? Or even some
> sites that explain it would do. I have an A-level understanding of
> mathermatics.

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