What you probably want is Object3D rotate() method, which inside boils down to what I suggested earlier. Or pitch/yaw/roll methods, that call rotate internally.
On Thu, Dec 4, 2008 at 7:03 PM, Stuart Kemp <[EMAIL PROTECTED]> wrote: > Makc: I'm afraid my knowledge of 3D Matrix rotations is fairly basic. > However, my understyanding is that they are used to find the axes and angles > to rotate by, and are ultimatly broken down into rotation about axes to be > applied to the object. I have already managed to perform that task, and the > issue appears to be with the way Away3d's .rotation attributes deal with > that. > > If I've got the wrong idea could you explain it to me please? Or even some > sites that explain it would do. I have an A-level understanding of > mathermatics.
