The current solution is to build a new cube for each transition, and only apply the faces the user will see to the front and top/bottom/left/right depending on the rotation of course.
>From a user-control point of view this is working almost perfectly, and my only problem is that the actual rotation of the cube in the users mind doesn't always match that of my fake cube, but thats an issue with my lookup table, and I know how to fixi it. The only other issue it suffers from is that the garbage collection doesn't seem to remove the cubes I discard from the scene, and the framerate suffers after just a few transitions. I'm using scene.removeChild() to drop the cube, and according to Flash's help, that should call the garbage collection, but it doesn't seem to. However, this is just for a prototype, so unless theres a simple answer to this problem, I'm probably going to leave it as is. On Fri, Dec 5, 2008 at 5:10 AM, Makc <[EMAIL PROTECTED]> wrote: > > On Fri, Dec 5, 2008 at 2:59 PM, Stuart Kemp <[EMAIL PROTECTED]> wrote: > > My > > current solution is so close to the answer, > > and what is it, btw? >
