makc: I think I understand the concept behind both your suggestions. I think
it would be a useful method to use if I cant figure out my new problems. My
current solution is so close to the answer, I don't think its worth
exploring another avenue just yet. Howevrt I'm sure that this code will come
in handy in the future.

Fabrice: I don't know what I'd use applyRotations() for. It seems to apply
some variables not defined in Mesh.as  and then set these variables to 0.
However, my current implementation of the cube does not ever rotate beyond
90 degrees in the x or y axis. So resetting it would be a simple task.

As for your materiels suggestions, I'm afraid I'm noit using bitmap
textures, but MovieMaterials. What I'd like would be some method of
re-applying faces to an existing cube, possibly by repassing the data
object.

Cheers,
Stuart

On Fri, Dec 5, 2008 at 4:14 AM, Makc <[EMAIL PROTECTED]> wrote:

> off the list, I have struggled with same conceptual problems in the
> past. flash 3d engnes seem to enjoy mixing arbitrary rotations with
> euler angles and thus confusing their users :) I summarized my
> findings at http://www.flashsandy.org/tutorials/eulerangles -
> unrelated to away3d but still.
>
> On Fri, Dec 5, 2008 at 2:04 PM, Makc <[EMAIL PROTECTED]> wrote:
> > What you probably want is Object3D rotate() method, which inside boils
> > down to what I suggested earlier. Or pitch/yaw/roll methods, that call
> > rotate internally.
> >
> > On Thu, Dec 4, 2008 at 7:03 PM, Stuart Kemp <[EMAIL PROTECTED]> wrote:
> >> Makc: I'm afraid my knowledge of 3D Matrix rotations is fairly basic.
> >> However, my understyanding is that they are used to find the axes and
> angles
> >> to rotate by, and are ultimatly broken down into rotation about axes to
> be
> >> applied to the object. I have already managed to perform that task, and
> the
> >> issue appears to be with the way Away3d's .rotation attributes deal with
> >> that.
> >>
> >> If I've got the wrong idea could you explain it to me please? Or even
> some
> >> sites that explain it would do. I have an A-level understanding of
> >> mathermatics.
> >
>

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