Hi!

My project is divided to several parts. Each part is separate Sprite
loaded to stage, which includes own View3D, Scene3D, Plane3D's, loaded
OBJ, own "render loop" and mouseEvents on objects.  When I exit from
one part to another I removeChild and set Sprite variable to null.
Using the built in Away3D statistics window I see that the parts are
not unloaded from memory. My question is how to properly remove Away3D
from memory?

Regards
Paweł Stanislawczuk

Reply via email to