Hi! My project is divided to several parts. Each part is separate Sprite loaded to stage, which includes own View3D, Scene3D, Plane3D's, loaded OBJ, own "render loop" and mouseEvents on objects. When I exit from one part to another I removeChild and set Sprite variable to null. Using the built in Away3D statistics window I see that the parts are not unloaded from memory. My question is how to properly remove Away3D from memory?
Regards Paweł Stanislawczuk
