Hi!

Thanks for help! So I wait for upcoming Away3D release, then I will
update my project to 2.0 with proper GC.

Regards
Paweł Stanisławczuk

On Feb 5, 2:13 am, Rob Bateman <[email protected]> wrote:
> Hey Pawel
>
> with the recent GC updates, a lot of emphasis has been put on the view
> holding all reused objects in object pools. With this in mind, i woudl
> recommend you try to restrict your creation/destruction of obejcts to items
> other than the view, which *should* have no reason to ever be discarded. if
> you're still having problems, get in contact and we can analyse your
> specific use case, as optimised GC is a pretty big function of this next
> release
>
> cheers!
>
> Rob
>
> On Wed, Feb 4, 2009 at 1:22 PM, paullaster <[email protected]> wrote:
>
> > You might have to remove all references and delete the model too.
> > Away3d might be holding on to information in that model so it wont
> > leave memory.  Away3d View3D doesn't have a proper dispose function
> > and removeChild might not be enough for it clear the model out of
> > Away3d. I think its known that Away3d has a memory leak in some
> > areas.  Like some of the cameras leak verts.  So Away might just be
> > holding on to itself in memory. I heard through the grapevine that the
> > new 2.3 build of Away3d addresses a lot of these issues.
>
> > We have started to design our games to navigate through pages so that
> > we clear the flash memory.
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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