Hey Pawel

with the recent GC updates, a lot of emphasis has been put on the view
holding all reused objects in object pools. With this in mind, i woudl
recommend you try to restrict your creation/destruction of obejcts to items
other than the view, which *should* have no reason to ever be discarded. if
you're still having problems, get in contact and we can analyse your
specific use case, as optimised GC is a pretty big function of this next
release

cheers!

Rob



On Wed, Feb 4, 2009 at 1:22 PM, paullaster <[email protected]> wrote:

>
> You might have to remove all references and delete the model too.
> Away3d might be holding on to information in that model so it wont
> leave memory.  Away3d View3D doesn't have a proper dispose function
> and removeChild might not be enough for it clear the model out of
> Away3d. I think its known that Away3d has a memory leak in some
> areas.  Like some of the cameras leak verts.  So Away might just be
> holding on to itself in memory. I heard through the grapevine that the
> new 2.3 build of Away3d addresses a lot of these issues.
>
> We have started to design our games to navigate through pages so that
> we clear the flash memory.




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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