Ok, I'm getting my butt kicked here. Can anyone point me to some obj, 3ds, or dae files that are proven to load with textures? i'm getting a wide range of bewildering effects such as:
* the textured object loads but the Object3D instance is mysteriously null (3DS format with UV) * the textured object loads but only the sides W/O UV information are rotating (OBJ from AccuTrans3D; the most bizarre effect yet!) * weird non-scalable tiny objects get loaded that seem unaffected by the scaling initializer (mostly 3DS). So in the end I've come closest to meeting my goal with the built-in LW OBJ exporter. So in summary I've yet to be able to create a custom object that is UV mapped and bring it in to Away3D 2.2. Is there a tutorial or primer on this somewhere I missed? The ones I've found so far are generally about texturing primitives.
