you need equirectangular projection
http://upload.wikimedia.org/wikipedia/en/thumb/e/e8/BlankMap-World6-Equirectangular.svg/800px-BlankMap-World6-Equirectangular.svg.png

On Thu, Jan 29, 2009 at 8:50 PM, colouredfunk
<[email protected]> wrote:
>
> Hey
>
> I've got a MovieMaterial made up of a JPG of a map, and several round
> buttons (hot spots) that fire off events else where in the project.
> But when this material is applied to a sphere it's looking very
> strange, please see the images below: -
>
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/globe_1.jpg
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/globe_2.jpg
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/maptexture.jpg
>
> This is the code : -
> material = new MovieMaterial(new Texture(), {interactive:true,
> smooth:true});
> sphere=new Sphere({ownCanvas:true,material:material,radius:
> 280,segmentsW:40,segmentsH:60});
>
> It doesn't matter how many segments I put it, I still get the same
> results... In fact the more segments the more unsmooth the lines
> appear....
>
> Has anyone else had this problem? Can it be fixed?

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