you need equirectangular projection http://upload.wikimedia.org/wikipedia/en/thumb/e/e8/BlankMap-World6-Equirectangular.svg/800px-BlankMap-World6-Equirectangular.svg.png
On Thu, Jan 29, 2009 at 8:50 PM, colouredfunk <[email protected]> wrote: > > Hey > > I've got a MovieMaterial made up of a JPG of a map, and several round > buttons (hot spots) that fire off events else where in the project. > But when this material is applied to a sphere it's looking very > strange, please see the images below: - > > http://www.funkyjunk.me.uk/ImagesForExternals/away3d/globe_1.jpg > http://www.funkyjunk.me.uk/ImagesForExternals/away3d/globe_2.jpg > http://www.funkyjunk.me.uk/ImagesForExternals/away3d/maptexture.jpg > > This is the code : - > material = new MovieMaterial(new Texture(), {interactive:true, > smooth:true}); > sphere=new Sphere({ownCanvas:true,material:material,radius: > 280,segmentsW:40,segmentsH:60}); > > It doesn't matter how many segments I put it, I still get the same > results... In fact the more segments the more unsmooth the lines > appear.... > > Has anyone else had this problem? Can it be fixed?
