and another image here http://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Tissot_indicatrix_world_map_equirectangular_proj.svg/800px-Tissot_indicatrix_world_map_equirectangular_proj.svg.png
On Sat, Feb 7, 2009 at 3:03 PM, Makc <[email protected]> wrote: > you need equirectangular projection > http://upload.wikimedia.org/wikipedia/en/thumb/e/e8/BlankMap-World6-Equirectangular.svg/800px-BlankMap-World6-Equirectangular.svg.png > > On Thu, Jan 29, 2009 at 8:50 PM, colouredfunk > <[email protected]> wrote: >> >> Hey >> >> I've got a MovieMaterial made up of a JPG of a map, and several round >> buttons (hot spots) that fire off events else where in the project. >> But when this material is applied to a sphere it's looking very >> strange, please see the images below: - >> >> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/globe_1.jpg >> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/globe_2.jpg >> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/maptexture.jpg >> >> This is the code : - >> material = new MovieMaterial(new Texture(), {interactive:true, >> smooth:true}); >> sphere=new Sphere({ownCanvas:true,material:material,radius: >> 280,segmentsW:40,segmentsH:60}); >> >> It doesn't matter how many segments I put it, I still get the same >> results... In fact the more segments the more unsmooth the lines >> appear.... >> >> Has anyone else had this problem? Can it be fixed? >
