Hey, Just to make you aware that there is a new BezierPatch primitive in the trunk.
Check out my latest blog at :- http://www.geepers.co.uk/blog/index.html?search=a&data=64 Or straight to the demo :- http://www.geepers.co.uk/software/utahteapot.html. It describes things a little on the blog but basically it allows you to create smooth bezier surfaces based on a patches that are defined by 4x4 control points. You can specify the subdivision of the patch to determine the smoothness of the mesh. By using several patches, some nice models can be created. It's quite a complex beasty so there will be a detailed tutorial on it's way soon. Greg
