Hmmm. whys it called a "Utah teapot"?

On Feb 11, 9:50 am, Greg209 <[email protected]> wrote:
> Hey,
>
> Just to make you aware that there is a new BezierPatch primitive in
> the trunk.
>
> Check out my latest blog at :-
>
> http://www.geepers.co.uk/blog/index.html?search=a&data=64
>
> Or straight to the demo :-
>
> http://www.geepers.co.uk/software/utahteapot.html.
>
> It describes things a little on the blog but basically it allows you
> to create smooth bezier surfaces based on a patches that are defined
> by 4x4 control points. You can specify the subdivision of the patch to
> determine the smoothness of the mesh. By using several patches, some
> nice models can be created.
>
> It's quite a complex beasty so there will be a detailed tutorial on
> it's way soon.
>
> Greg

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