Hmmm. whys it called a "Utah teapot"?
On Feb 11, 9:50 am, Greg209 <[email protected]> wrote: > Hey, > > Just to make you aware that there is a new BezierPatch primitive in > the trunk. > > Check out my latest blog at :- > > http://www.geepers.co.uk/blog/index.html?search=a&data=64 > > Or straight to the demo :- > > http://www.geepers.co.uk/software/utahteapot.html. > > It describes things a little on the blog but basically it allows you > to create smooth bezier surfaces based on a patches that are defined > by 4x4 control points. You can specify the subdivision of the patch to > determine the smoothness of the mesh. By using several patches, some > nice models can be created. > > It's quite a complex beasty so there will be a detailed tutorial on > it's way soon. > > Greg
