http://en.wikipedia.org/wiki/Utah_teapot

On Wed, Feb 11, 2009 at 6:10 PM, JJ <[email protected]> wrote:

>
> Hmmm. whys it called a "Utah teapot"?
>
> On Feb 11, 9:50 am, Greg209 <[email protected]> wrote:
> > Hey,
> >
> > Just to make you aware that there is a new BezierPatch primitive in
> > the trunk.
> >
> > Check out my latest blog at :-
> >
> > http://www.geepers.co.uk/blog/index.html?search=a&data=64
> >
> > Or straight to the demo :-
> >
> > http://www.geepers.co.uk/software/utahteapot.html.
> >
> > It describes things a little on the blog but basically it allows you
> > to create smooth bezier surfaces based on a patches that are defined
> > by 4x4 control points. You can specify the subdivision of the patch to
> > determine the smoothness of the mesh. By using several patches, some
> > nice models can be created.
> >
> > It's quite a complex beasty so there will be a detailed tutorial on
> > it's way soon.
> >
> > Greg
>



-- 
Trevor Burton
http://www.flashmonkey.org
http://www.paperworld3d.com
http://www.infrared5.com

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