http://en.wikipedia.org/wiki/Utah_teapot
On Wed, Feb 11, 2009 at 6:10 PM, JJ <[email protected]> wrote: > > Hmmm. whys it called a "Utah teapot"? > > On Feb 11, 9:50 am, Greg209 <[email protected]> wrote: > > Hey, > > > > Just to make you aware that there is a new BezierPatch primitive in > > the trunk. > > > > Check out my latest blog at :- > > > > http://www.geepers.co.uk/blog/index.html?search=a&data=64 > > > > Or straight to the demo :- > > > > http://www.geepers.co.uk/software/utahteapot.html. > > > > It describes things a little on the blog but basically it allows you > > to create smooth bezier surfaces based on a patches that are defined > > by 4x4 control points. You can specify the subdivision of the patch to > > determine the smoothness of the mesh. By using several patches, some > > nice models can be created. > > > > It's quite a complex beasty so there will be a detailed tutorial on > > it's way soon. > > > > Greg > -- Trevor Burton http://www.flashmonkey.org http://www.paperworld3d.com http://www.infrared5.com
