I imagine you can do a little maths on the 3 vertices, v0, v1 and v2:

- v0v1 and v0v2 could be the plane's width and height.
- mid v1v2 could be the center point of the plane.
- And you could use the normal (normalized vector of v0v1 cross v0v2) to
find the orientation of the plane.

On Tue, Feb 17, 2009 at 5:26 AM, Shengzhi <[email protected]> wrote:

>
> Hi guys,
>
> Suppose I have 3 points (Vertex) in 3D space, eg (0,0,0), (250, 200,
> 100), (-100, 500, 90), and wanted to draw a plane through those. What
> would be the simplest way?
>
> I noticed the Plane3D class, but read somewhere that was for internal
> calculations and not suitable for drawing stuff? I considered just
> using two triangles, but am wondering if there's a more elegant way.
>
> If it helps, I am trying to make a 3d geometry learning demo.
>
> Thank you!
>
> Regards,
>
> Shengzhi

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