Well, first of all you would need to identify the vectors with something
like this (I wont be testing this, its just some suggestions):
Define the 3 points...
var p0:Number3D = new Number3D(0, 0, 0);
var p1:Number3D = new Number3D(100, 0, 0);
var p2:Number3D = new Number3D(0, 100, 0);
Identify the vectors between them...
var v0:Number3D = new Number3D();
v0.sub(p1, p0);
var v1:Number3D = new Number3D();
v1.sub(p2, p0);
The position of the plane should be the mid point...
var vMid:Number3D = new Number3D((v0.x + v1.x)/2, (v0.y +
v1.y)/2, (v0.z + v1.z)/2);
Now the orientation. The normal can be used to project a point facing the
plane...
var vNorm:Number3D = v0.cross(v0, v1);
var vLook:Number3D = new Number3D();
vLook.add(vMid, vNorm);
And apply...
var plane:Plane = new Plane();
plane.width = v0.modulo;
plane.height = v1.modulo;
plane.position = vMid;
plane.lookAt(vLook);