Thanks Li. I am very familiar with the math.

My question was more geared towards the programming aspect. (I am not
familiar at all with Away3d)

In other words, What is the simplest way to program this?

Thanks again.

Shengzhi



On Feb 17, 12:02 pm, Li <[email protected]> wrote:
> I imagine you can do a little maths on the 3 vertices, v0, v1 and v2:
>
> - v0v1 and v0v2 could be the plane's width and height.
> - mid v1v2 could be the center point of the plane.
> - And you could use the normal (normalized vector of v0v1 cross v0v2) to
> find the orientation of the plane.
>
> On Tue, Feb 17, 2009 at 5:26 AM, Shengzhi <[email protected]> wrote:
>
> > Hi guys,
>
> > Suppose I have 3 points (Vertex) in 3D space, eg (0,0,0), (250, 200,
> > 100), (-100, 500, 90), and wanted to draw a plane through those. What
> > would be the simplest way?
>
> > I noticed the Plane3D class, but read somewhere that was for internal
> > calculations and not suitable for drawing stuff? I considered just
> > using two triangles, but am wondering if there's a more elegant way.
>
> > If it helps, I am trying to make a 3d geometry learning demo.
>
> > Thank you!
>
> > Regards,
>
> > Shengzhi

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