I'm curious as to what would be the best methodology of creating reflections and shadow effects for objects in a 3D space.
Mostly I've mostly take a bitmap data copy of the container for which the view is rendered into and manipulate that via standard flash gradients etc and placed in a movieclip. (Non true 3D reflection - but would work for mirroring something on the floor so to speak - like carousels etc). So my questions are: 1. What would be the best methodology behind creating a reflection, on a per an object basis and how to least impact the cpu (carousel). 2. How would I go about creating: If I had a plane (floor) and for example a cube above it rotating - how would I create a reflection of what's above the plane (the cube) on the plane? Is this possible? How hard does it hit the cpu? 3. Also do you have a example or something I can get my teeth into for placing a shadow on a rotating cube and how would this shadow would be affected by for example my question no 2, the plane (floor reflection) if it were to be reflecting the cube? I'm in R&D mode ;) Thanks Darcey
