I'm curious as to what would be the best methodology of creating
reflections and shadow effects for objects in a 3D space.

Mostly I've mostly take a bitmap data copy of the container for which
the view is rendered into and manipulate that via standard flash
gradients etc and placed in a movieclip.
(Non true 3D reflection - but would work for mirroring something on
the floor so to speak - like carousels etc).

So my questions are:

1. What would be the best methodology behind creating a reflection, on
a per an object basis and how to least impact the cpu (carousel).

2. How would I go about creating: If I had a plane (floor) and for
example a cube above it rotating - how would I create a reflection of
what's above the plane (the cube) on the plane? Is this possible? How
hard does it hit the cpu?

3. Also do you have a example or something I can get my teeth into for
placing a shadow on a rotating cube and how would this shadow would be
affected by for example my question no 2, the plane (floor reflection)
if it were to be reflecting the cube?

I'm in R&D mode ;)

Thanks

Darcey

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