Darcey,

Check out SimpleShadow.as and ReflectivePlane.as

This sort of stuff you ask for is being developed as we speak, but you still
have those 2 tools available while the development takes place.

On Wed, Feb 18, 2009 at 12:58 PM, Darcey <[email protected]> wrote:

>
> I'm curious as to what would be the best methodology of creating
> reflections and shadow effects for objects in a 3D space.
>
> Mostly I've mostly take a bitmap data copy of the container for which
> the view is rendered into and manipulate that via standard flash
> gradients etc and placed in a movieclip.
> (Non true 3D reflection - but would work for mirroring something on
> the floor so to speak - like carousels etc).
>
> So my questions are:
>
> 1. What would be the best methodology behind creating a reflection, on
> a per an object basis and how to least impact the cpu (carousel).
>
> 2. How would I go about creating: If I had a plane (floor) and for
> example a cube above it rotating - how would I create a reflection of
> what's above the plane (the cube) on the plane? Is this possible? How
> hard does it hit the cpu?
>
> 3. Also do you have a example or something I can get my teeth into for
> placing a shadow on a rotating cube and how would this shadow would be
> affected by for example my question no 2, the plane (floor reflection)
> if it were to be reflecting the cube?
>
> I'm in R&D mode ;)
>
> Thanks
>
> Darcey
>

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