Darcey, Check out SimpleShadow.as and ReflectivePlane.as
This sort of stuff you ask for is being developed as we speak, but you still have those 2 tools available while the development takes place. On Wed, Feb 18, 2009 at 12:58 PM, Darcey <[email protected]> wrote: > > I'm curious as to what would be the best methodology of creating > reflections and shadow effects for objects in a 3D space. > > Mostly I've mostly take a bitmap data copy of the container for which > the view is rendered into and manipulate that via standard flash > gradients etc and placed in a movieclip. > (Non true 3D reflection - but would work for mirroring something on > the floor so to speak - like carousels etc). > > So my questions are: > > 1. What would be the best methodology behind creating a reflection, on > a per an object basis and how to least impact the cpu (carousel). > > 2. How would I go about creating: If I had a plane (floor) and for > example a cube above it rotating - how would I create a reflection of > what's above the plane (the cube) on the plane? Is this possible? How > hard does it hit the cpu? > > 3. Also do you have a example or something I can get my teeth into for > placing a shadow on a rotating cube and how would this shadow would be > affected by for example my question no 2, the plane (floor reflection) > if it were to be reflecting the cube? > > I'm in R&D mode ;) > > Thanks > > Darcey >
