Cheers Li for pointing me in the right direction.
D




2009/2/18 Li <[email protected]>

> Darcey,
>
> Check out SimpleShadow.as and ReflectivePlane.as
>
> This sort of stuff you ask for is being developed as we speak, but you
> still have those 2 tools available while the development takes place.
>
>
> On Wed, Feb 18, 2009 at 12:58 PM, Darcey <[email protected]> wrote:
>
>>
>> I'm curious as to what would be the best methodology of creating
>> reflections and shadow effects for objects in a 3D space.
>>
>> Mostly I've mostly take a bitmap data copy of the container for which
>> the view is rendered into and manipulate that via standard flash
>> gradients etc and placed in a movieclip.
>> (Non true 3D reflection - but would work for mirroring something on
>> the floor so to speak - like carousels etc).
>>
>> So my questions are:
>>
>> 1. What would be the best methodology behind creating a reflection, on
>> a per an object basis and how to least impact the cpu (carousel).
>>
>> 2. How would I go about creating: If I had a plane (floor) and for
>> example a cube above it rotating - how would I create a reflection of
>> what's above the plane (the cube) on the plane? Is this possible? How
>> hard does it hit the cpu?
>>
>> 3. Also do you have a example or something I can get my teeth into for
>> placing a shadow on a rotating cube and how would this shadow would be
>> affected by for example my question no 2, the plane (floor reflection)
>> if it were to be reflecting the cube?
>>
>> I'm in R&D mode ;)
>>
>> Thanks
>>
>> Darcey
>>
>
>

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