Cheers Li for pointing me in the right direction. D
2009/2/18 Li <[email protected]> > Darcey, > > Check out SimpleShadow.as and ReflectivePlane.as > > This sort of stuff you ask for is being developed as we speak, but you > still have those 2 tools available while the development takes place. > > > On Wed, Feb 18, 2009 at 12:58 PM, Darcey <[email protected]> wrote: > >> >> I'm curious as to what would be the best methodology of creating >> reflections and shadow effects for objects in a 3D space. >> >> Mostly I've mostly take a bitmap data copy of the container for which >> the view is rendered into and manipulate that via standard flash >> gradients etc and placed in a movieclip. >> (Non true 3D reflection - but would work for mirroring something on >> the floor so to speak - like carousels etc). >> >> So my questions are: >> >> 1. What would be the best methodology behind creating a reflection, on >> a per an object basis and how to least impact the cpu (carousel). >> >> 2. How would I go about creating: If I had a plane (floor) and for >> example a cube above it rotating - how would I create a reflection of >> what's above the plane (the cube) on the plane? Is this possible? How >> hard does it hit the cpu? >> >> 3. Also do you have a example or something I can get my teeth into for >> placing a shadow on a rotating cube and how would this shadow would be >> affected by for example my question no 2, the plane (floor reflection) >> if it were to be reflecting the cube? >> >> I'm in R&D mode ;) >> >> Thanks >> >> Darcey >> > >
