hey anton are you talking about updating the bitmap of a sprite2d object with bitmap.draw(), or resetting the bitmap by calling mySprite.bitmap = new BitmapData()?
if its the former, you will need to set the forceUpdate property in view to true. the view cannot detect changes in bitmapData of sprites, as there is no change event broadcast, so it needs to be told to automatically update on every frame. let me know if this solves your problem cheers! Rob On Wed, Feb 18, 2009 at 3:34 PM, [email protected] < [email protected]> wrote: > > Good time of the day, > > I see that updating the bitmap of a Sprite2D still has no effect. > Hence that im my projects I have to recreate Sprite2D manually each > time I simply want to change its bitmap. > I posted the bug description here ( > http://code.google.com/p/away3d/issues/detail?id=33 > ) and hardly had I done it I saw there was simmilar (but not exactly > the same) issue posted on December 2008 ( > http://code.google.com/p/away3d/issues/detail?id=25 > ), so the bug is pretty old but still unfixed. > I wonder how soon are going to fix it? -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
