> if its the former, you will need to set the forceUpdate property in view to > true. the view cannot detect changes in bitmapData of sprites, as there is > no change event broadcast, so it needs to be told to automatically update on > every frame. let me know if this solves your problem
Well, it works, BUT if camera is static updating the whole scene only for the sake of showing sprite2D bitmap update seems to be not reasonable. I wonder do you plan to make a setter for sprite2d's bitmap that will make it dirty in the nearest future?
