No didn't work.

This is my code

//MY PLANE
var cardPausA = new Plane( {width:72, height:96, segmentsH:1, segmentsW:1 }
);
    cardPausA.material = new BitmapMaterial(Cast.bitmap(pausA));
    cardPausA.scale(50);
    cardPausA.x = -4000;
    cardPausA.z = 11000;
    cardPausA.y = -9600;
    cardPausA.rotationY = 150;

//MOUSE LISTENER
cardPausA.addOnMouseDown(oncardPausAMouseDown);
function oncardPausAMouseDown(event:MouseEvent3D):void {
    // set the clicked mesh a new material
    trace("clicou");
}

//THIS MOUSE IS TO ROTATE THE CAMERA - Maybe these events below is causing
problems for my plane?
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);

My project is here: http://www.encontrocristao.com.br/away3d/CardBar.html
Please take a look. I want when click in the middle card, they will
distribute for the "invisible" players but
didn't work, so I created the button Distribute.

Any idea with this mouse events?

BR,
Líbiny

On Thu, Feb 19, 2009 at 9:46 PM, Rob Bateman <[email protected]> wrote:

> MouseEvent should be MouseEvent3D
>
> let us know if that works!
>
> Rob
>
>
> On Thu, Feb 19, 2009 at 11:12 PM, Lucas Guilherme <[email protected]>wrote:
>
>> Hello,
>>
>> I'm using this code to get clicked event in a plane
>>
>> myPlane.addOnMouseDown(planeMouseDown);
>>
>> function planeMouseDown(event:MouseEvent):void {
>>     trace("clicked");
>> }
>>
>> and didn't work.
>> When I put the same code for a RoundedCube for example, works.
>>
>> Any idea?
>>
>> BR,
>> Líbiny
>>
>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>

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