Didn't work.

But if I change my plane to a RoundedCube works.

Anyone can help me?

BR,
Líbiny

On Fri, Feb 20, 2009 at 1:41 PM, giuseppe mastrangelo <
[email protected]> wrote:

> Hello,
>
> Here a piece of code that works (I used the last version of Away3D released
> few days ago)
>
> {
> ...
> _plane3d.addOnMouseDown(onPlaneMouseDown);  // note: _plane3D is an
> instance of Plane
> ...
> }
>
>
> private function onPlaneMouseDown(event:MouseEvent3D):void
> {
>     // your code here!
> }
>
>
> Giuseppe
>
>
>
>
> On Fri, Feb 20, 2009 at 1:01 AM, Lucas Guilherme <[email protected]> wrote:
>
>> No didn't work.
>>
>> This is my code
>>
>> //MY PLANE
>> var cardPausA = new Plane( {width:72, height:96, segmentsH:1, segmentsW:1
>> } );
>>     cardPausA.material = new BitmapMaterial(Cast.bitmap(pausA));
>>     cardPausA.scale(50);
>>     cardPausA.x = -4000;
>>     cardPausA.z = 11000;
>>     cardPausA.y = -9600;
>>     cardPausA.rotationY = 150;
>>
>> //MOUSE LISTENER
>> cardPausA.addOnMouseDown(oncardPausAMouseDown);
>> function oncardPausAMouseDown(event:MouseEvent3D):void {
>>     // set the clicked mesh a new material
>>     trace("clicou");
>> }
>>
>> //THIS MOUSE IS TO ROTATE THE CAMERA - Maybe these events below is causing
>> problems for my plane?
>> stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
>> stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
>>
>> My project is here: http://www.encontrocristao.com.br/away3d/CardBar.html
>> Please take a look. I want when click in the middle card, they will
>> distribute for the "invisible" players but
>> didn't work, so I created the button Distribute.
>>
>> Any idea with this mouse events?
>>
>> BR,
>> Líbiny
>>
>>
>> On Thu, Feb 19, 2009 at 9:46 PM, Rob Bateman <[email protected]>wrote:
>>
>>> MouseEvent should be MouseEvent3D
>>>
>>> let us know if that works!
>>>
>>> Rob
>>>
>>>
>>> On Thu, Feb 19, 2009 at 11:12 PM, Lucas Guilherme <[email protected]>wrote:
>>>
>>>> Hello,
>>>>
>>>> I'm using this code to get clicked event in a plane
>>>>
>>>> myPlane.addOnMouseDown(planeMouseDown);
>>>>
>>>> function planeMouseDown(event:MouseEvent):void {
>>>>     trace("clicked");
>>>> }
>>>>
>>>> and didn't work.
>>>> When I put the same code for a RoundedCube for example, works.
>>>>
>>>> Any idea?
>>>>
>>>> BR,
>>>> Líbiny
>>>>
>>>
>>>
>>>
>>> --
>>> Rob Bateman
>>> Flash Development & Consultancy
>>>
>>> [email protected]
>>> www.infiniteturtles.co.uk
>>> www.away3d.com
>>>
>>
>>
>

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