hey Lucas Sorry to hear your're still having trouble with plane. The best thing to do at this point is to create a compilable class that illustrates your problem, and send it over so that we can debug. At the moment, we seem to be having trouble repilcating your problem, and without bring able to replicate, it's difficult to offer help!
Cheers Rob On 2/20/09, Lucas Guilherme <[email protected]> wrote: > Hello all, > > Thanks but I found the problem. I don't know where is the problem but when I > return to the 2.2 version works and in the 2.3 version doesn't work > the plane mouse click event. > > Anyone know why? > > BR, > Líbiny > > On Fri, Feb 20, 2009 at 5:07 PM, Peter Kapelyan <[email protected]> wrote: > >> About what Fabrice said, if something is blocking the way, you can use >> this >> to take off interactivity to make sure >> >> my_non_interactive_object.mouseEnabled=false; >> >> -Pete >> >> On Fri, Feb 20, 2009 at 1:51 PM, Fabrice <[email protected]> wrote: >> >>> you have something preventing the mouse detection somewhere. do you have >>> something above the scene, other listenners running? is the map alpha 0? >>> >>> desable first all the others and try. When it works, then set the others >>> back one by one, and you'll know witch one is conflicting. >>> or add a trace in you mouse down listenners... >>> >>> Fabrice >>> >>> >>> On Feb 20, 2009, at 7:22 PM, Lucas Guilherme wrote: >>> >>> Didn't work. >>> >>> But if I change my plane to a RoundedCube works. >>> >>> Anyone can help me? >>> >>> BR, >>> Líbiny >>> >>> On Fri, Feb 20, 2009 at 1:41 PM, giuseppe mastrangelo < >>> [email protected]> wrote: >>> >>>> Hello, >>>> >>>> Here a piece of code that works (I used the last version of Away3D >>>> released few days ago) >>>> >>>> { >>>> ... >>>> _plane3d.addOnMouseDown(onPlaneMouseDown); // note: _plane3D is an >>>> instance of Plane >>>> ... >>>> } >>>> >>>> >>>> private function onPlaneMouseDown(event:MouseEvent3D):void >>>> { >>>> // your code here! >>>> } >>>> >>>> >>>> Giuseppe >>>> >>>> >>>> >>>> >>>> On Fri, Feb 20, 2009 at 1:01 AM, Lucas Guilherme >>>> <[email protected]>wrote: >>>> >>>>> No didn't work. >>>>> >>>>> This is my code >>>>> >>>>> //MY PLANE >>>>> var cardPausA = new Plane( {width:72, height:96, segmentsH:1, >>>>> segmentsW:1 } ); >>>>> cardPausA.material = new BitmapMaterial(Cast.bitmap(pausA)); >>>>> cardPausA.scale(50); >>>>> cardPausA.x = -4000; >>>>> cardPausA.z = 11000; >>>>> cardPausA.y = -9600; >>>>> cardPausA.rotationY = 150; >>>>> >>>>> //MOUSE LISTENER >>>>> cardPausA.addOnMouseDown(oncardPausAMouseDown); >>>>> function oncardPausAMouseDown(event:MouseEvent3D):void { >>>>> // set the clicked mesh a new material >>>>> trace("clicou"); >>>>> } >>>>> >>>>> //THIS MOUSE IS TO ROTATE THE CAMERA - Maybe these events below is >>>>> causing problems for my plane? >>>>> stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); >>>>> stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); >>>>> >>>>> My project is here: >>>>> http://www.encontrocristao.com.br/away3d/CardBar.html >>>>> Please take a look. I want when click in the middle card, they will >>>>> distribute for the "invisible" players but >>>>> didn't work, so I created the button Distribute. >>>>> >>>>> Any idea with this mouse events? >>>>> >>>>> BR, >>>>> Líbiny >>>>> >>>>> >>>>> On Thu, Feb 19, 2009 at 9:46 PM, Rob Bateman >>>>> <[email protected]>wrote: >>>>> >>>>>> MouseEvent should be MouseEvent3D >>>>>> >>>>>> let us know if that works! >>>>>> >>>>>> Rob >>>>>> >>>>>> >>>>>> On Thu, Feb 19, 2009 at 11:12 PM, Lucas Guilherme >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> Hello, >>>>>>> >>>>>>> I'm using this code to get clicked event in a plane >>>>>>> >>>>>>> myPlane.addOnMouseDown(planeMouseDown); >>>>>>> >>>>>>> function planeMouseDown(event:MouseEvent):void { >>>>>>> trace("clicked"); >>>>>>> } >>>>>>> >>>>>>> and didn't work. >>>>>>> When I put the same code for a RoundedCube for example, works. >>>>>>> >>>>>>> Any idea? >>>>>>> >>>>>>> BR, >>>>>>> Líbiny >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Rob Bateman >>>>>> Flash Development & Consultancy >>>>>> >>>>>> [email protected] >>>>>> www.infiniteturtles.co.uk >>>>>> www.away3d.com >>>>>> >>>>> >>>>> >>>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
