Hi guys and ladies if there is any :)

Thanks for this wonderful 3D engine.

I am having problem on MovieMaterial

I don't have 3D Artwork now, so my background or so called ground is a
movie clip loaded from .swf file with dimension of 1024 x 768 and 24
fps. It means, the ground and the trees and whatever is in 1 picture
because my previous games is all in 2D (i am planning to advance into
3D)

so, I create a plane with 1024 x 768 dimension and assign my
background (ground) as MovieMaterial on it.

then, I move my camera to the top of the ground at 900 y looking
toward ground as I think moving camera is better than pitching the
plane by 90 degrees. I am using hoover camera because i think that is
the best camera.....

My timing for rendering is 250 ms.

Now, my current avatar moving speed is around 16 pixels per second and
each time my avatar moving, i move the camera to make sure the avatar
is in the center of the screen.

I found that the background is moving kind of juggling just like what
happen before we do something like double buffering in directX last
time. And if I switch to 1600 x 1200 background, not only it looks
juggling, sometimes, it may blur abit then back to normal after it
finish the drawing (i think so...)

By the way, the background plane is having default segmentH and W.

Could someone tell me are there any optimization I can do to solve my
problem cause I can't present it to my customer.

Once again, thanks alot.

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