Hi,

I'm having weird z-sorting issues when I apply PhongBitmapMaterial as
the texture to a Collada model. The issue happens in all the latest
versions of Aways3D, but is ok if I revert back to build 1057 on SVN
(incidentally right before the "committed initial 2.3 version" SVN
comment, so that might have broken it somehow?).

Working in svn build 1057:
http://www.michellechuang.com/temp/3dtest/rc/good.png
http://www.michellechuang.com/temp/3dtest/rc/good2.png

Not working in 2.3.3:
http://www.michellechuang.com/temp/3dtest/rc/bad.png
http://www.michellechuang.com/temp/3dtest/rc/bad2.png

As you can see it appears that the shaded legs are rendered in from of
the skirt and the bottom of the hair somehow comes forward as well.

If I just use BitmapMaterial without any shading then it's fine.

Anyone has any ideas on this issue?

Many thanks!
Tommy

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