Sorry for this but has anyone else encountered this? thanks, Tommy
On Apr 3, 2:49 pm, serioustommy <[email protected]> wrote: > Hi, > > I'm having weird z-sorting issues when I apply PhongBitmapMaterial as > the texture to a Collada model. The issue happens in all the latest > versions of Aways3D, but is ok if I revert back to build 1057 on SVN > (incidentally right before the "committed initial 2.3 version" SVN > comment, so that might have broken it somehow?). > > Working in svn build > 1057:http://www.michellechuang.com/temp/3dtest/rc/good.pnghttp://www.michellechuang.com/temp/3dtest/rc/good2.png > > Not working in > 2.3.3:http://www.michellechuang.com/temp/3dtest/rc/bad.pnghttp://www.michellechuang.com/temp/3dtest/rc/bad2.png > > As you can see it appears that the shaded legs are rendered in from of > the skirt and the bottom of the hair somehow comes forward as well. > > If I just use BitmapMaterial without any shading then it's fine. > > Anyone has any ideas on this issue? > > Many thanks! > Tommy
