Sorry for this but has anyone else encountered this?

thanks,
Tommy

On Apr 3, 2:49 pm, serioustommy <[email protected]> wrote:
> Hi,
>
> I'm having weird z-sorting issues when I apply PhongBitmapMaterial as
> the texture to a Collada model. The issue happens in all the latest
> versions of Aways3D, but is ok if I revert back to build 1057 on SVN
> (incidentally right before the "committed initial 2.3 version" SVN
> comment, so that might have broken it somehow?).
>
> Working in svn build 
> 1057:http://www.michellechuang.com/temp/3dtest/rc/good.pnghttp://www.michellechuang.com/temp/3dtest/rc/good2.png
>
> Not working in 
> 2.3.3:http://www.michellechuang.com/temp/3dtest/rc/bad.pnghttp://www.michellechuang.com/temp/3dtest/rc/bad2.png
>
> As you can see it appears that the shaded legs are rendered in from of
> the skirt and the bottom of the hair somehow comes forward as well.
>
> If I just use BitmapMaterial without any shading then it's fine.
>
> Anyone has any ideas on this issue?
>
> Many thanks!
> Tommy

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