Hey Tommy sorry for the problem you've encountered with the update - the solution is not obvious from here, so can you let us know a little more about how you are rendering the object?
are there multiple materials on the object? are you using ownCanvas at all? are you using pushfront or pushback on the mesh? ultimately the best way to solve this would be to send a copy of your model over for us to test independently. However, if this is not possible, you could try replicating the bug with a different model and send it over as a test case so that we can debug cheers! Rob On Wed, Apr 8, 2009 at 11:22 PM, serioustommy <[email protected]>wrote: > > Sorry for this but has anyone else encountered this? > > thanks, > Tommy > > On Apr 3, 2:49 pm, serioustommy <[email protected]> wrote: > > Hi, > > > > I'm having weird z-sorting issues when I apply PhongBitmapMaterial as > > the texture to a Collada model. The issue happens in all the latest > > versions of Aways3D, but is ok if I revert back to build 1057 on SVN > > (incidentally right before the "committed initial 2.3 version" SVN > > comment, so that might have broken it somehow?). > > > > Working in svn build 1057: > http://www.michellechuang.com/temp/3dtest/rc/good.pnghttp://www.michellechuang.com/temp/3dtest/rc/good2.png > > > > Not working in 2.3.3: > http://www.michellechuang.com/temp/3dtest/rc/bad.pnghttp://www.michellechuang.com/temp/3dtest/rc/bad2.png > > > > As you can see it appears that the shaded legs are rendered in from of > > the skirt and the bottom of the hair somehow comes forward as well. > > > > If I just use BitmapMaterial without any shading then it's fine. > > > > Anyone has any ideas on this issue? > > > > Many thanks! > > Tommy > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
