new popMenu() needs "()" because it's an exported class object in your library
make sure you say addChild(popUpMenu); Somewhere after you said addChild(view); //<< that's your view3D let me know! -Pete On Mon, Apr 6, 2009 at 4:32 PM, caydieu <thai...@gmail.com> wrote: > > thanks for the quick responses. > I'm using what Peter has suggested, my mc is in the library with an > export name of "popMenu" > and here's my code for adding it to the scene, > var popUpMenu = new popMenu(); > addChild(popUpMenu); > > This does not have any render errors but it does not show popMenu > why is popMenu being called with "()" like it's a function? Or am I > suppose to create a function that would load it first? > If that's what I have to do, how would I go about it because using > loader and load doesn't work, please explain. > > Is "hud" no longer a valid class? > Thanks > > On Apr 6, 3:40 pm, Fabrice <fabric...@gmail.com> wrote: > > if you mean adding an mc on top, just addChild it AFTER you addChild > > the view > > or swap its depth. > > If you mean adding an mc into the 3d world, then MovieClipSprite is > > indeed the way to go. > > > > Fabrice > > > > On Apr 6, 2009, at 9:02 PM, caydieu wrote: > > > > > > > > > Hi guys, > > > This is prolly a noob question but I'm trying to add a 2D movie clip > > > on top of my 3D render but to no avail. Could someone write up a quick > > > example of how to load a movie clip and have it displayed on the > > > stage. I tried using hud, load, movieClipSprite, but I guess I've been > > > doing it wrong. Please help, and thank you in advance. > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM