Thank you very much, I am such an idiot, totally forgot about putting
".text"
as for the other issue, I will post it here and in the other
discussion.
I have a 2D mc that I want to place near the 3d planet. Using mouseX,
I cannot figure out a formula to offset the mc so that it sits at the
edge of the 3d object.

-cay

On Apr 8, 10:59 am, Peter Kapelyan <flashn...@gmail.com> wrote:
> menu.textfieldname.text="something"
>
> Also I am still not understanding your problem, do you want to place a 3D
> plane near the planet, or you want a movieclip in flash 2d to be at the same
> place as the 3d planet?
>
> -Pete
>
>
>
> On Wed, Apr 8, 2009 at 10:39 AM, caydieu <thai...@gmail.com> wrote:
>
> > my pop-up menu MC has a text field in it that I want to change its
> > value dynamically.
> > popUpMenu.textfield = "text"; //gave me Error #1034: Type Coercion
> > failed: cannot convert "Intelligence" to flash.text.TextField.
> > popUpMenu.popMenu.textfield = "text" //doesn't work as well
> > how do I call/change value of a child mc or texfield of a mc in my
> > scene? Thank you
>
> > On Apr 6, 4:54 pm, caydieu <thai...@gmail.com> wrote:
> > > ok, so apparently my mc was too small and was positioned beyond the
> > > stage view. :P
> > > Thanks a lot guys, that really helped, I'm still very new at away3d
> > > and I'm used to AS2.0. I hope to learn a lot more from you all.
>
> > > On Apr 6, 4:42 pm, Peter Kapelyan <flashn...@gmail.com> wrote:
>
> > > > new popMenu() needs "()" because it's an exported class object in your
> > > > library
>
> > > > make sure you say
>
> > > > addChild(popUpMenu);
>
> > > > Somewhere after you said
>
> > > > addChild(view); //<< that's your view3D
>
> > > > let me know!
>
> > > > -Pete
>
> > > > On Mon, Apr 6, 2009 at 4:32 PM, caydieu <thai...@gmail.com> wrote:
>
> > > > > thanks for the quick responses.
> > > > > I'm using what Peter has suggested, my mc is in the library with an
> > > > > export name of "popMenu"
> > > > > and here's my code for adding it to the scene,
> > > > > var popUpMenu = new popMenu();
> > > > > addChild(popUpMenu);
>
> > > > > This does not have any render errors but it does not show popMenu
> > > > > why is popMenu being called with "()" like it's a function? Or am I
> > > > > suppose to create a function that would load it first?
> > > > > If that's what I have to do, how would I go about it because using
> > > > > loader and load doesn't work, please explain.
>
> > > > > Is "hud" no longer a valid class?
> > > > > Thanks
>
> > > > > On Apr 6, 3:40 pm, Fabrice <fabric...@gmail.com> wrote:
> > > > > > if you mean adding an mc on top, just addChild it AFTER you
> > addChild
> > > > > > the view
> > > > > > or swap its depth.
> > > > > > If you mean adding an mc into the 3d world, then MovieClipSprite is
> > > > > > indeed the way to go.
>
> > > > > > Fabrice
>
> > > > > > On Apr 6, 2009, at 9:02 PM, caydieu wrote:
>
> > > > > > > Hi guys,
> > > > > > > This is prolly a noob question but I'm trying to add a 2D movie
> > clip
> > > > > > > on top of my 3D render but to no avail. Could someone write up a
> > quick
> > > > > > > example of how to load a movie clip and have it displayed on the
> > > > > > > stage. I tried using hud, load, movieClipSprite, but I guess I've
> > been
> > > > > > > doing it wrong. Please help, and thank you in advance.
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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