Hi all, I've done some research in this matter, but can't seem to find any
solution.
Is it possible to load OBJ model, and then later add material on it's
Object3D result (+ its children) by using texture that loaded runtime. This
is because we load separate texture data according to user choice. Embedded
asset is not an option because we have a lot of texture to customize the
model appearance.
A step-by-step approach/example code will be appreaciated.

Thanks for your help.

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