Hi all, I've done some research in this matter, but can't seem to find any solution. Is it possible to load OBJ model, and then later add material on it's Object3D result (+ its children) by using texture that loaded runtime. This is because we load separate texture data according to user choice. Embedded asset is not an option because we have a lot of texture to customize the model appearance. A step-by-step approach/example code will be appreaciated.
Thanks for your help.
