Hi Alif,
This is fully possible, but I don't have a tutorial for you on this.
The approach is to load the object and then inspect what sub-objects
it's consisting of. You can then set the .material property on any of
these meshes.

J

On Apr 16, 1:19 pm, Alif Harsan Pradipto <[email protected]>
wrote:
> Hi all, I've done some research in this matter, but can't seem to find any
> solution.
> Is it possible to load OBJ model, and then later add material on it's
> Object3D result (+ its children) by using texture that loaded runtime. This
> is because we load separate texture data according to user choice. Embedded
> asset is not an option because we have a lot of texture to customize the
> model appearance.
> A step-by-step approach/example code will be appreaciated.
>
> Thanks for your help.

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