Hi Alif, This is fully possible, but I don't have a tutorial for you on this. The approach is to load the object and then inspect what sub-objects it's consisting of. You can then set the .material property on any of these meshes.
J On Apr 16, 1:19 pm, Alif Harsan Pradipto <[email protected]> wrote: > Hi all, I've done some research in this matter, but can't seem to find any > solution. > Is it possible to load OBJ model, and then later add material on it's > Object3D result (+ its children) by using texture that loaded runtime. This > is because we load separate texture data according to user choice. Embedded > asset is not an option because we have a lot of texture to customize the > model appearance. > A step-by-step approach/example code will be appreaciated. > > Thanks for your help.
