I have tried your approach, but have problem because when try to parse the
child into Mesh.
Later, I realize that I haven't put ObjectContainer3D hierarchy in mind when
parse it. After I create a recursion function to parse all the possible
ObjectContainer3D child, I can get every mesh in the object and assign
material to it with no problem.
Anyway, thanks for the response Jensa :)

On Fri, Apr 17, 2009 at 2:27 AM, Jensa <[email protected]> wrote:

>
> Hi Alif,
> This is fully possible, but I don't have a tutorial for you on this.
> The approach is to load the object and then inspect what sub-objects
> it's consisting of. You can then set the .material property on any of
> these meshes.
>
> J
>
> On Apr 16, 1:19 pm, Alif Harsan Pradipto <[email protected]>
> wrote:
> > Hi all, I've done some research in this matter, but can't seem to find
> any
> > solution.
> > Is it possible to load OBJ model, and then later add material on it's
> > Object3D result (+ its children) by using texture that loaded runtime.
> This
> > is because we load separate texture data according to user choice.
> Embedded
> > asset is not an option because we have a lot of texture to customize the
> > model appearance.
> > A step-by-step approach/example code will be appreaciated.
> >
> > Thanks for your help.
>

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