Yes, a smaller size should run a bit faster. Also I believe a GIF runs
faster than a PNG, but you should try for yourself.

There is a built is stats system, just right click on any 3d object and
select the "away3D" stats screen. You can then do a sort of benchmark and
see what improvements make your FPS climb higher.

Best
-Pete

On Fri, Apr 17, 2009 at 9:57 AM, Stan <[email protected]> wrote:

>
> Hi
>
> I'm working on a project where a 3D model is imported from 3DS Max. I
> would like to improve performance (FPS and memory use) of my model.
> Should following make a positive impact on performance in Away3D:
>
> Using 512x512 texture bitmap instead of 1024x1024?
> Using UWVunvrap instead of UWVmap when i put textures on the mesh?
>
> Thanks!




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