Sorry, meant to say "built-in stats system" :) -Pete
On Fri, Apr 17, 2009 at 10:06 AM, Peter Kapelyan <[email protected]>wrote: > Yes, a smaller size should run a bit faster. Also I believe a GIF runs > faster than a PNG, but you should try for yourself. > > There is a built is stats system, just right click on any 3d object and > select the "away3D" stats screen. You can then do a sort of benchmark and > see what improvements make your FPS climb higher. > > Best > -Pete > > > On Fri, Apr 17, 2009 at 9:57 AM, Stan <[email protected]> wrote: > >> >> Hi >> >> I'm working on a project where a 3D model is imported from 3DS Max. I >> would like to improve performance (FPS and memory use) of my model. >> Should following make a positive impact on performance in Away3D: >> >> Using 512x512 texture bitmap instead of 1024x1024? >> Using UWVunvrap instead of UWVmap when i put textures on the mesh? >> >> Thanks! > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
