Sorry, meant to say "built-in stats system" :)

-Pete

On Fri, Apr 17, 2009 at 10:06 AM, Peter Kapelyan <[email protected]>wrote:

> Yes, a smaller size should run a bit faster. Also I believe a GIF runs
> faster than a PNG, but you should try for yourself.
>
> There is a built is stats system, just right click on any 3d object and
> select the "away3D" stats screen. You can then do a sort of benchmark and
> see what improvements make your FPS climb higher.
>
> Best
> -Pete
>
>
> On Fri, Apr 17, 2009 at 9:57 AM, Stan <[email protected]> wrote:
>
>>
>> Hi
>>
>> I'm working on a project where a 3D model is imported from 3DS Max. I
>> would like to improve performance (FPS and memory use) of my model.
>> Should following make a positive impact on performance in Away3D:
>>
>> Using 512x512 texture bitmap instead of 1024x1024?
>> Using UWVunvrap instead of UWVmap when i put textures on the mesh?
>>
>> Thanks!
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to