Ok, thanks! Does UWVunvrap vs UWVmap any effect on performance? I mean is it so that if I have a shape with 6 sides on which I apply different parts of the texture the memory amount used will be 6 times size of the bitmap?
Regards, Stan On Apr 17, 4:06 pm, Peter Kapelyan <[email protected]> wrote: > Yes, a smaller size should run a bit faster. Also I believe a GIF runs > faster than a PNG, but you should try for yourself. > > There is a built is stats system, just right click on any 3d object and > select the "away3D" stats screen. You can then do a sort of benchmark and > see what improvements make your FPS climb higher. > > Best > -Pete > > On Fri, Apr 17, 2009 at 9:57 AM, Stan <[email protected]> wrote: > > > Hi > > > I'm working on a project where a 3D model is imported from 3DS Max. I > > would like to improve performance (FPS and memory use) of my model. > > Should following make a positive impact on performance in Away3D: > > > Using 512x512 texture bitmap instead of 1024x1024? > > Using UWVunvrap instead of UWVmap when i put textures on the mesh? > > > Thanks! > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
