Ok, thanks!

Does UWVunvrap vs UWVmap any effect on performance? I mean is it so
that if I have a shape with 6 sides on which I apply different parts
of the texture the memory amount used will be 6 times size of the
bitmap?

Regards,
Stan

On Apr 17, 4:06 pm, Peter Kapelyan <[email protected]> wrote:
> Yes, a smaller size should run a bit faster. Also I believe a GIF runs
> faster than a PNG, but you should try for yourself.
>
> There is a built is stats system, just right click on any 3d object and
> select the "away3D" stats screen. You can then do a sort of benchmark and
> see what improvements make your FPS climb higher.
>
> Best
> -Pete
>
> On Fri, Apr 17, 2009 at 9:57 AM, Stan <[email protected]> wrote:
>
> > Hi
>
> > I'm working on a project where a 3D model is imported from 3DS Max. I
> > would like to improve performance (FPS and memory use) of my model.
> > Should following make a positive impact on performance in Away3D:
>
> > Using 512x512 texture bitmap instead of 1024x1024?
> > Using UWVunvrap instead of UWVmap when i put textures on the mesh?
>
> > Thanks!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

Reply via email to