Well, I tried for you and don't see any bug. I can't see the same problem
you have, so maybe try not using zoom?

Here is a simple swf to show it works, and no bugs:

http://away3d.com/pete/zoom.swf

package {
    import flash.display.*;
    import flash.events.*;
    import away3d.core.base.*;
    import away3d.core.math.*;
    import away3d.containers.*;
    import away3d.primitives.*;
    import away3d.cameras.*;
    import away3d.core.render.*;
    import away3d.materials.*;
    import away3d.core.utils.*;
    public class HelloWorld extends Sprite {
        var view:View3D;
        var sphereA;
        function HelloWorld() {
            stage.frameRate=30;
            away3dcreate();
            addEventListener(Event.ENTER_FRAME,away3dloop);
        }
        function away3dcreate():void {
            addChild(view=new View3D({x:300, y:200}));
            sphereA=new Plane({yUp:false,material:Cast.bitmap("smile")});
            view.scene.addChild(sphereA);
            addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
        }
        function away3dloop(event:Event):void {
            view.camera.moveTo(sphereA.x,sphereA.y,sphereA.z-5000);
            view.render();
        }
        function mouseWheelHandler(event:MouseEvent):void {

               view.camera.zoom += (event.delta/3);

               if (view.camera.zoom<100)
                               view.camera.zoom=100;

               if (view.camera.zoom>500)
                               view.camera.zoom=500;
         }
    }
}


-Pete

On Tue, Apr 21, 2009 at 10:55 AM, desgraci <[email protected]> wrote:

>
> ok no problem my friend
>
> there u go
>
> function mouseWheelHandler(event:MouseEvent):void {
>
>                 camera.zoom += (event.delta/3);
>
>                 if (camera.zoom<100)
>                                camera.zoom=100;
>
>                if (camera.zoom>500)
>                                camera.zoom=500;
>
>                trace(camera.zoom);
>  }
>
> its the full function, waht i used to prevent the glitch was to ask if
> the disk was on scene and block the funciton, at least i hope this
> helps someone that doesnt know how to make zoom so all this discussion
> be useful XD
>
> anyway, im alkso looking for a way to control actions AFTER u have
> loaded x amount of assets, is that possible?
> ie load an asset of a plane, then put the plane, no before it havent
> loaded (white screens)
>
> On Apr 20, 12:56 pm, Peter Kapelyan <[email protected]> wrote:
> > Hi!
> >
> > Can you paste the code you used for zoom etc?
> >
> > I've never used zoom/focus to create a carousel, but I can try for you.
> >
> > I am interested in the way you used zoom/focus, so that I can find the
> > problem you are having, and suggest a solution.
> >
> > -Pete
> >
> >
> >
> > On Mon, Apr 20, 2009 at 1:21 PM, desgraci <[email protected]>
> wrote:
> >
> > > hi mr peter
> >
> > > i was on vacation
> >
> > > ok about that, i wasnt allowed to send u the .swf until i finish the
> > > contract by my boss, that develops with me, i can give u instead
> > > pieces of the code,
> >
> > > for example
> > > i make planes and materials
> >
> > >        p1 = new Plane({width:0, height:0, rotationX:0, rotationY:0, y:
> > > 0,material:p1fM,back:p1bM, bothsides:true});
> > >        p1.x = 0;
> >
> > > i make the carrousel like this
> >
> > > a function called by button:
> > >                                        //funcion de ir metiendo poco a
> poco
> > > el carrusel
> > >                                        scene.addChild(carrusel);
> > >                                        scene.addChild(disc);
> > >                                        scene.addChild(p1);
> > >                                        scene.addChild(p2);
> > >                                        scene.addChild(p3);
> > >                                        scene.addChild(p4);
> > >                                        p1fM.alpha=.9;
> > >                                        p1bM.alpha=.5;
> > >                                        p2fM.alpha=.9;
> > >                                        p2bM.alpha=.5;
> > > ... so on
> > >                                        disc.radius=0;
> > >                                        disc.height=0;
> > >                                        disc.y=0;
> > >                                        disc.segmentsW=0;
> > >                                        salt=00;
> >
> > >  p1.width=p1.height=p1.x=p1.z=p1.y=p1.rotationY=p1.rotationX=0;
> > > and so on...
> >
> > > finish that function the carrusel have some planes
> >
> > > after that i implemet the function to change the cameraa zoom and when
> > > i zoom the faces starts to swap up and down...
> >
> > > it is only me?
> >
> > > u cna see how to make a carrousel also in flashmagazine tutorials,
> > > thats the ones i learned from XD
> >
> > > also when i load em on the internet i see white textures always and in
> > > some cubes that i put on the carrousel also has the same problems, i
> > > was thinking of making an evbent when the textures are loaded now that
> > > i see this:
> >
> > >http://groups.google.com/group/away3d-dev/browse_thread/thread/7e627d.
> ..
> >
> > > On Mar 31, 3:16 pm, Peter Kapelyan <[email protected]> wrote:
> > > > I'm not sure I know what you mean about the back face problem, do you
> > > have a
> > > > swf I can see?
> >
> > > > -Pete
> >
> > > > On Tue, Mar 31, 2009 at 4:12 PM, desgraci <[email protected]>
> > > wrote:
> >
> > > > > I already was doing that jejeje, maybe a kind of ASCII, but looks
> > > > > like, in my research appears to be that it dependes, cause its an
> > > > > calculation of the laptop :s.
> >
> > > > > looks like u said a problem from the adobe guys, but it would be a
> > > > > good dev to sell, if u ask me.
> >
> > > > > btw the glitch i have tried another .swf and still the same
> problem,
> > > > > looks like a glitch to me, correct me if im wrong, try to make
> 2faced
> > > > > plane, and zoom in, the back face have problems.
> >
> > > > > On 31 mar, 10:19, Peter Kapelyan <[email protected]> wrote:
> > > > > > One thing maybe you can try is, see if there is a special keycode
> for
> > > > > that
> > > > > > trackpad scrollbar. Just an idea :/
> >
> > > > > > -Pete
> >
> > > > > > On Tue, Mar 31, 2009 at 11:17 AM, Peter Kapelyan <
> > > [email protected]
> > > > > >wrote:
> >
> > > > > > > Ah I see,
> >
> > > > > > > I tried searching on google real quick, but found nothing about
> > > this. I
> > > > > > > think this may be a problem with Actionscript itself.
> >
> > > > > > > I'm not sure if that would be supported since it's not
> technically
> > > the
> > > > > > > mouse driver operating this scroll function :/
> >
> > > > > > > It's an interesting problem,  and worth researching but not
> sure if
> > > > > there
> > > > > > > is an answer to this. Anyone?
> >
> > > > > > > -Pete
> >
> > > > > > > On Tue, Mar 31, 2009 at 10:53 AM, desgraci <
> > > [email protected]
> > > > > >wrote:
> >
> > > > > > >> Ok, first thanks for the help Pete, second,
> > > > > > >> i was doing the wrong question :d, i have the probnlem with
> the
> > > laptod
> > > > > > >> due to the fact that i cant get to recognize the vertical
> > > scrollbar so
> > > > > > >> it can do the zoom function, what im doing and works, with a
> > > normal
> > > > > > >> mouse is this function:
> >
> > > > > > >> that was what i meaned with events, looks like the
> WheelHandler
> > > doesnt
> > > > > > >> works on the touch pads.
> >
> > > > > > >> function mouseWheelHandler(event:MouseEvent):void {
> > > > > > >>        if (done==true){
> > > > > > >>                camera.zoom += (event.delta/3);
> >
> > > > > > >>                if (camera.zoom<10)
> > > > > > >>                                camera.zoom=10;
> >
> > > > > > >>                if (camera.zoom>50)
> > > > > > >>                                camera.zoom=50;
> >
> > > > > > >>                trace(camera.zoom);
> > > > > > >>        }
> > > > > > >>  }
> >
> > > > > > >> Second the glitch is what i said, i got an carrusel with come
> > > planes
> > > > > > >> on it, make the disk rotate +.3, and when the mouse wheel it
> > > adjust
> > > > > > >> the zoom/scale dividing the properties of plane over the
> > > camera.zoom,
> > > > > > >> thats when the glitch happens, i use X, Y, width and height,
> > > removing
> > > > > > >> this, the glitch goes away, hope this helps.
> >
> > > > > > >> oh btw, its not that i dont want to put the codes, its not
> > > sensitive,
> > > > > > >> in fact as u can see is very easy to reproduce, in fact (again
> XD)
> > > i
> > > > > > >> hope this solves somebody questions or give someone ideas,
> like it
> > > has
> > > > > > >> worked for me until now.
> >
> > > > > > >> On Mar 30, 1:54 pm, Peter Kapelyan <[email protected]>
> wrote:
> > > > > > >> > I am pretty sure a laptop touchpad works the same as mouse.
> >
> > > > > > >> > If you want to see if someone is "dragging" something with
> the
> > > > > touchpad,
> > > > > > >> it
> > > > > > >> > would be the same as a mouse, like:
> >
> > > > > > >> > Start something or set a variable on Mouse Down, and stop
> > > function
> > > > > or
> > > > > > >> turn
> > > > > > >> > off a variable when you detect mouse Up.
> >
> > > > > > >> > Is that what you mean?
> >
> > > > > > >> > -Pete
> >
> > > > > > >> > On Mon, Mar 30, 2009 at 2:33 PM, desgraci <
> > > [email protected]
> >
> > > > > > >> wrote:
> >
> > > > > > >> > > ok, ill make one for tomorrow, but about the touchpad
> panel of
> > > the
> > > > > > >> > > portable pc, it is posible to have an event for them?
> >
> > > > > > >> > > On 30 mar, 10:05, Peter Kapelyan <[email protected]>
> wrote:
> > > > > > >> > > > Hi!
> >
> > > > > > >> > > > Welcome,
> >
> > > > > > >> > > > Some code or pictures (or better yet the demo swf
> itself)
> > > will
> > > > > help
> > > > > > >> see
> > > > > > >> > > what
> > > > > > >> > > > is going on, it surely sounds weird!
> >
> > > > > > >> > > > If it's sensitive nature you can send directly to me or
> one
> > > of
> > > > > the
> > > > > > >> team
> > > > > > >> > > > members, we will keep it confidential.
> >
> > > > > > >> > > > Thanks
> >
> > > > > > >> > > > -Pete
> >
> > > > > > >> > > > On Mon, Mar 30, 2009 at 10:49 AM, desgraci <
> > > > > > >> [email protected]>
> > > > > > >> > > wrote:
> >
> > > > > > >> > > > > First greetings, second gratz, great forum, is good to
> > > read
> > > > > almost
> > > > > > >> all
> > > > > > >> > > > > of ur questions solved before asking XD.
> >
> > > > > > >> > > > > ok im using double faced planes in a carrousel, but
> when i
> > > > > zoom
> > > > > > >> in/
> > > > > > >> > > > > out, the internal face starts to flip up/down, why is
> > > that?
> >
> > > > > > >> > > > > and another question, how do i make a kind of
> mouseevent,
> > > but
> > > > > for
> > > > > > >> a
> > > > > > >> > > > > laptop touchpad.
> >
> > > > > > >> > > > > tx in advance.
> >
> > > > > > >> > > > --
> > > > > > >> > > > ___________________
> >
> > > > > > >> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > >> > > > HTTP://AWAY3D.COM
> >
> > > > > > >> > --
> > > > > > >> > ___________________
> >
> > > > > > >> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > >> > HTTP://AWAY3D.COM
> >
> > > > > > > --
> > > > > > > ___________________
> >
> > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > > HTTP://AWAY3D.COM
> >
> > > > > > --
> > > > > > ___________________
> >
> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > HTTP://AWAY3D.COM
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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