Hello everyone, I'm trying to create a light source that starts from the center of my scene, there's an object that's suppose to be the source (in this case, a sun). At first, I was using PointLight3D, but it doesn't work on Dot3BitmapMaterial, so now I'm using DirectionalLight3D. Here is my problem, directional light points to a position rather than what I want which is to have it beaming out from a position (0,0,0), and for some reason, when my planets rotate (using yaw), the shiny spot rotates as well when is should be fixed. Neither cast any shadows, all my objects appear as if lit by an ambient light. What is need is a simple light that I could position in the middle of my scene, have an object that's set to the same position but not interfere with lighting (maybe an ignore switch or something), the light would radiate out and, if possible, weaken over distance, surrounding objects' sides that are not facing the light should be in shadows. Please help, thank you.
-cay
