After reading the light tutorials, I found that dot3materials currently are not supported by pointLight, you guys probably all know this. I guess I will have to settle with whiteShader for now, but I'm curious about whether there has been any progress regarding this issue. Thanks
-cay On Apr 24, 4:32 am, caydieu <[email protected]> wrote: > any ideas, guys? I'm really stuck :( > Please help, thanks > > -cay > > On Apr 21, 11:25 pm,caydieu<[email protected]> wrote: > > > Hello everyone, > > > I'm trying to create alightsource that starts from the center of my > > scene, there's an object that's suppose to be the source (in this > > case, a sun). At first, I was using PointLight3D, but it doesn't work > > on Dot3BitmapMaterial, so now I'm using DirectionalLight3D. Here is my > > problem, directionallightpoints to a position rather than what I > > want which is to have it beaming out from a position (0,0,0), and for > > some reason, when my planets rotate (using yaw), the shiny spot > > rotates as well when is should be fixed. Neither cast any shadows, all > > my objects appear as if lit by an ambientlight. What is need is a > > simplelightthat I could position in the middle of my scene, have an > > object that's set to the same position but not interfere with lighting > > (maybe an ignore switch or something), thelightwould radiate out > > and, if possible, weaken over distance, surrounding objects' sides > > that are not facing thelightshould be in shadows. Please help, thank > > you. > > > -cay
