After reading the light tutorials, I found that dot3materials
currently are not supported by pointLight, you guys probably all know
this. I guess I will have to settle with whiteShader for now, but I'm
curious about whether there has been any progress regarding this
issue. Thanks

-cay

On Apr 24, 4:32 am, caydieu <[email protected]> wrote:
> any ideas, guys? I'm really stuck :(
> Please help, thanks
>
> -cay
>
> On Apr 21, 11:25 pm,caydieu<[email protected]> wrote:
>
> > Hello everyone,
>
> > I'm trying to create alightsource that starts from the center of my
> > scene, there's an object that's suppose to be the source (in this
> > case, a sun). At first, I was using PointLight3D, but it doesn't work
> > on Dot3BitmapMaterial, so now I'm using DirectionalLight3D. Here is my
> > problem, directionallightpoints to a position rather than what I
> > want which is to have it beaming out from a position (0,0,0), and for
> > some reason, when my planets rotate (using yaw), the shiny spot
> > rotates as well when is should be fixed. Neither cast any shadows, all
> > my objects appear as if lit by an ambientlight. What is need is a
> > simplelightthat I could position in the middle of my scene, have an
> > object that's set to the same position but not interfere with lighting
> > (maybe an ignore switch or something), thelightwould radiate out
> > and, if possible, weaken over distance, surrounding objects' sides
> > that are not facing thelightshould be in shadows. Please help, thank
> > you.
>
> > -cay

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