any ideas, guys? I'm really stuck :( Please help, thanks -cay
On Apr 21, 11:25 pm, caydieu <[email protected]> wrote: > Hello everyone, > > I'm trying to create alightsource that starts from the center of my > scene, there's an object that's suppose to be the source (in this > case, a sun). At first, I was using PointLight3D, but it doesn't work > on Dot3BitmapMaterial, so now I'm using DirectionalLight3D. Here is my > problem, directionallightpoints to a position rather than what I > want which is to have it beaming out from a position (0,0,0), and for > some reason, when my planets rotate (using yaw), the shiny spot > rotates as well when is should be fixed. Neither cast any shadows, all > my objects appear as if lit by an ambientlight. What is need is a > simplelightthat I could position in the middle of my scene, have an > object that's set to the same position but not interfere with lighting > (maybe an ignore switch or something), thelightwould radiate out > and, if possible, weaken over distance, surrounding objects' sides > that are not facing thelightshould be in shadows. Please help, thank > you. > > -cay
