any ideas, guys? I'm really stuck :(
Please help, thanks

-cay

On Apr 21, 11:25 pm, caydieu <[email protected]> wrote:
> Hello everyone,
>
> I'm trying to create alightsource that starts from the center of my
> scene, there's an object that's suppose to be the source (in this
> case, a sun). At first, I was using PointLight3D, but it doesn't work
> on Dot3BitmapMaterial, so now I'm using DirectionalLight3D. Here is my
> problem, directionallightpoints to a position rather than what I
> want which is to have it beaming out from a position (0,0,0), and for
> some reason, when my planets rotate (using yaw), the shiny spot
> rotates as well when is should be fixed. Neither cast any shadows, all
> my objects appear as if lit by an ambientlight. What is need is a
> simplelightthat I could position in the middle of my scene, have an
> object that's set to the same position but not interfere with lighting
> (maybe an ignore switch or something), thelightwould radiate out
> and, if possible, weaken over distance, surrounding objects' sides
> that are not facing thelightshould be in shadows. Please help, thank
> you.
>
> -cay

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