Hi, I've been fiddling about and found that it was the 'people' objects that were causing the massive slow down (there's about 400 of them). I had thought I was removing them, but I was only removing a part of them.
I really need to work on detangling my code, I'd release this as open source when I'm done, but I'm too embarrassed. Martin On Apr 23, 3:08 pm, Manic <[email protected]> wrote: > My project has become very slow since a load of extra data got added > to it, and I'm not really sure why, there's lots of elements, but I'm > removing them from the scene whenever I don't need them, stopping them > running the bulk of their onEnterFrame code when they're not > visible... but it's still going much slower than it was when there was > less data in there. Is it simply because I've now got more memory used > in just storing objects in memory, so there's less available for > processing the frames now? > > well here it is;http://uncommonpeople.co.uk/uncommon.html > > it'll take a bit of time to load, and will hang for a bit while it > processes the data as well. > > Also, despite all my showing/hiding, as you do more with it, the > number of render elements goes up anyway > > Any ideas would be great > > Cheers > Martin
