Hi, I've been fiddling about and found that it was the 'people'
objects that were causing the massive slow down (there's about 400 of
them). I had thought I was removing them, but I was only removing a
part of them.

I really need to work on detangling my code, I'd release this as open
source when I'm done, but I'm too embarrassed.

Martin

On Apr 23, 3:08 pm, Manic <[email protected]> wrote:
> My project has become very slow since a load of extra data got added
> to it, and I'm not really sure why, there's lots of elements, but I'm
> removing them from the scene whenever I don't need them, stopping them
> running the bulk of their onEnterFrame code when they're not
> visible... but it's still going much slower than it was when there was
> less data in there. Is it simply because I've now got more memory used
> in just storing objects in memory, so there's less available for
> processing the frames now?
>
> well here it is;http://uncommonpeople.co.uk/uncommon.html
>
> it'll take a bit of time to load, and will hang for a bit while it
> processes the data as well.
>
> Also, despite all my showing/hiding, as you do more with it, the
> number of render elements goes up anyway
>
> Any ideas would be great
>
> Cheers
> Martin

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