Thanks for the encouragement, I'll be sure to post back here with the
final version when its ready.

Cheers

Martin


On Apr 23, 4:07 pm, Peter Kapelyan <[email protected]> wrote:
> It looked/worked pretty cool. It was pretty fast when somehow I narrowed the
> sections down to a few only.
>
> Definitely an interesting way to represent data, sort of like the
> "visualthesaurus".com
>
> I'm interested how this turns out.
>
> Best
> -Pete
>
>
>
> On Thu, Apr 23, 2009 at 10:59 AM, Manic <[email protected]> wrote:
>
> > Hi, I've been fiddling about and found that it was the 'people'
> > objects that were causing the massive slow down (there's about 400 of
> > them). I had thought I was removing them, but I was only removing a
> > part of them.
>
> > I really need to work on detangling my code, I'd release this as open
> > source when I'm done, but I'm too embarrassed.
>
> > Martin
>
> > On Apr 23, 3:08 pm, Manic <[email protected]> wrote:
> > > My project has become very slow since a load of extra data got added
> > > to it, and I'm not really sure why, there's lots of elements, but I'm
> > > removing them from the scene whenever I don't need them, stopping them
> > > running the bulk of their onEnterFrame code when they're not
> > > visible... but it's still going much slower than it was when there was
> > > less data in there. Is it simply because I've now got more memory used
> > > in just storing objects in memory, so there's less available for
> > > processing the frames now?
>
> > > well here it is;http://uncommonpeople.co.uk/uncommon.html
>
> > > it'll take a bit of time to load, and will hang for a bit while it
> > > processes the data as well.
>
> > > Also, despite all my showing/hiding, as you do more with it, the
> > > number of render elements goes up anyway
>
> > > Any ideas would be great
>
> > > Cheers
> > > Martin
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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