Thanks for the encouragement, I'll be sure to post back here with the final version when its ready.
Cheers Martin On Apr 23, 4:07 pm, Peter Kapelyan <[email protected]> wrote: > It looked/worked pretty cool. It was pretty fast when somehow I narrowed the > sections down to a few only. > > Definitely an interesting way to represent data, sort of like the > "visualthesaurus".com > > I'm interested how this turns out. > > Best > -Pete > > > > On Thu, Apr 23, 2009 at 10:59 AM, Manic <[email protected]> wrote: > > > Hi, I've been fiddling about and found that it was the 'people' > > objects that were causing the massive slow down (there's about 400 of > > them). I had thought I was removing them, but I was only removing a > > part of them. > > > I really need to work on detangling my code, I'd release this as open > > source when I'm done, but I'm too embarrassed. > > > Martin > > > On Apr 23, 3:08 pm, Manic <[email protected]> wrote: > > > My project has become very slow since a load of extra data got added > > > to it, and I'm not really sure why, there's lots of elements, but I'm > > > removing them from the scene whenever I don't need them, stopping them > > > running the bulk of their onEnterFrame code when they're not > > > visible... but it's still going much slower than it was when there was > > > less data in there. Is it simply because I've now got more memory used > > > in just storing objects in memory, so there's less available for > > > processing the frames now? > > > > well here it is;http://uncommonpeople.co.uk/uncommon.html > > > > it'll take a bit of time to load, and will hang for a bit while it > > > processes the data as well. > > > > Also, despite all my showing/hiding, as you do more with it, the > > > number of render elements goes up anyway > > > > Any ideas would be great > > > > Cheers > > > Martin > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
