It looked/worked pretty cool. It was pretty fast when somehow I narrowed the
sections down to a few only.

Definitely an interesting way to represent data, sort of like the
"visualthesaurus".com

I'm interested how this turns out.

Best
-Pete

On Thu, Apr 23, 2009 at 10:59 AM, Manic <[email protected]> wrote:

>
> Hi, I've been fiddling about and found that it was the 'people'
> objects that were causing the massive slow down (there's about 400 of
> them). I had thought I was removing them, but I was only removing a
> part of them.
>
> I really need to work on detangling my code, I'd release this as open
> source when I'm done, but I'm too embarrassed.
>
> Martin
>
> On Apr 23, 3:08 pm, Manic <[email protected]> wrote:
> > My project has become very slow since a load of extra data got added
> > to it, and I'm not really sure why, there's lots of elements, but I'm
> > removing them from the scene whenever I don't need them, stopping them
> > running the bulk of their onEnterFrame code when they're not
> > visible... but it's still going much slower than it was when there was
> > less data in there. Is it simply because I've now got more memory used
> > in just storing objects in memory, so there's less available for
> > processing the frames now?
> >
> > well here it is;http://uncommonpeople.co.uk/uncommon.html
> >
> > it'll take a bit of time to load, and will hang for a bit while it
> > processes the data as well.
> >
> > Also, despite all my showing/hiding, as you do more with it, the
> > number of render elements goes up anyway
> >
> > Any ideas would be great
> >
> > Cheers
> > Martin
>



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