Hi Juan,

Yes, this is fixing the issue. If when the scene goes haywire, I
scroll the mouseWheel to zoom the camera out, the scene displays
correctly. However, I am not changing the camera zoom in my scene. The
scene only goes haywire when the camera comes to rest. Since the
camera is animating this is changing the FOV. Perhaps if I try and
reposition the cameras. Is the FOV set from the Maya Camera?

Thanks!

Wes

On Apr 27, 5:50 pm, Juan Bonfante <[email protected]> wrote:
> Hi Wesm,
>
> Are you changing Camera Zoom? I've seen played around with the camera zoom
> and if you go past a certain point the FOV is too distorted, and the image
> goes haywire.
>
> Try this code, then change camera zoom to see if it fixes it.
>
> //This is your worldComplete
>
> this.stage.addEventListener(MouseEvent.MOUSE_WHEEL, cameraLook, false, 0,
> true);
>
> //then this in you Main class
>
>     private function cameraLook(event : MouseEvent) : void
>         {
>             switch(event.type)
>             {
>
>                 case MouseEvent.MOUSE_WHEEL:
>                     this.world.worldView.camera.zoom += event.delta * 2;
>
>                     break;
>             }
>         }
>
>
>
>
>
> On Mon, Apr 27, 2009 at 4:07 PM, wesm <[email protected]> wrote:
>
> > Sorry, I messed this up. I'm sorry for the confusion.
>
> > Here is the image of the scene exploded.
>
> >http://img27.picoodle.com/img/img27/2/4/27/wesm/f_explodem_db92194.jpg
>
> > Here is the scene when first published.
>
> >http://img28.picoodle.com/img/img28/2/4/27/wesm/f_noExplodem_719d3a5.jpg
>
> > And here is the texture distortion.
>
> >http://img28.picoodle.com/img/img28/2/4/27/wesm/f_warpm_9041883.jpg
>
> --
> _____________________________________
>
> Juan Bonfante | Senior Interactive Developer
> [email protected]http://blog.juanbonfante.com
> _____________________________________- Hide quoted text -
>
> - Show quoted text -

Reply via email to