Thanks Juan! I'll give this a try.

When you say the material is set in Maya, do you mean that you add a
shader like a Phong and the values will be saved and parsed in the
collada scene? Do I need to add any extra attributes so that the world
builder will know to parse the material?

Thanks,

Wes

On Apr 24, 10:37 am, Juan Bonfante <[email protected]> wrote:
> that needs this function to work:
>
>         private function worldPrescision(input : Number) : Number
>                 {
>                         return input * world.precision;
>                 }
>
> On Apr 24, 9:36 am, Juan Bonfante <[email protected]> wrote:
>
>
>
> > Out of the box: Add your light but then all of the position (and
> > property) values have to be multiplied by *this.world.precision
> > variable. ShadingColorMaterial is the only one that is currently
> > implemented, so if the lights intensity isn't high enough you'll just
> > see a black object... you also have to set the specular, and diffusion
> > (i think one more as well) on the material. Like this
>
> > [code]
> >         var aLight : PointLight3D = new PointLight3D({ 
> > x:worldPrescision(10),
> > y:worldPrescision(100), z: worldPrescision(-600),
> > brightness:worldPrescision(5), ambient:worldPrescision(30),
> > diffuse:worldPrescision(500), specular:worldPrescision(180) });
> >                         this.world.worldView.scene.addChild(aLight);
>
> > [/code]
>
> > You then do the material setup in Maya.
>
> > On Apr 24, 8:02 am, wesm <[email protected]> wrote:
>
> > > Thanks Guys for the reply!
>
> > > So, if I want to manually implement some lights into the scene. How do
> > > I attach a material to the different objects in my maya scene. I am
> > > working off the basic_scene, so my maya file is exported as 1 collada
> > > file.
>
> > > thanks a lot,
>
> > > Wes
>
> > > On Apr 24, 5:01 am, Juan Bonfante <[email protected]> wrote:
>
> > > > HI Wes,
>
> > > > I am working on a way of implementing lights. So far i've gotten the
> > > > ShadingColorMaterial to react accordingly, much thanks to fabrice. As
> > > > for being able to import them directly from the Collada I'm gonna try
> > > > and dive into that right now and see if I can get it a least
> > > > implemented. It still requires that your materials are light reactive,
> > > > I'm not certain on how we utilize normal mapping easily (but I haven't
> > > > looked into it yet).
>
> > > > On Apr 23, 5:41 pm, Andreas Engstrom <[email protected]>
> > > > wrote:
>
> > > > > Adding support for lights is on the Awaybuilder to-do list but  
> > > > > unfortunately not implemented yet. I think that Juan has been doing  
> > > > > some experiments with adding light support but I'm not sure how far 
> > > > > he  
> > > > > got with it. You could add your lights manually and still use the 
> > > > > rest  
> > > > > of the scene in the meantime till it gets implemented.
>
> > > > > Cheers,
> > > > > .andreas
>
> > > > > On 23 Apr 2009, at 22:03, wesm wrote:
>
> > > > > Hey,
>
> > > > > I'm using awaybuilder and was wondering if anyone knew how to
> > > > > incorporate simple maya lights into the scene. Ideally, I'd like to be
> > > > > able to use normal maps with my object and would like to know if
> > > > > anyone has an example of using awaybuilder with normal maps and
> > > > > lights.
>
> > > > > Thanks very much!
>
> > > > > Wes- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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