Thanks Juan! I'll give this a try. When you say the material is set in Maya, do you mean that you add a shader like a Phong and the values will be saved and parsed in the collada scene? Do I need to add any extra attributes so that the world builder will know to parse the material?
Thanks, Wes On Apr 24, 10:37 am, Juan Bonfante <[email protected]> wrote: > that needs this function to work: > > private function worldPrescision(input : Number) : Number > { > return input * world.precision; > } > > On Apr 24, 9:36 am, Juan Bonfante <[email protected]> wrote: > > > > > Out of the box: Add your light but then all of the position (and > > property) values have to be multiplied by *this.world.precision > > variable. ShadingColorMaterial is the only one that is currently > > implemented, so if the lights intensity isn't high enough you'll just > > see a black object... you also have to set the specular, and diffusion > > (i think one more as well) on the material. Like this > > > [code] > > var aLight : PointLight3D = new PointLight3D({ > > x:worldPrescision(10), > > y:worldPrescision(100), z: worldPrescision(-600), > > brightness:worldPrescision(5), ambient:worldPrescision(30), > > diffuse:worldPrescision(500), specular:worldPrescision(180) }); > > this.world.worldView.scene.addChild(aLight); > > > [/code] > > > You then do the material setup in Maya. > > > On Apr 24, 8:02 am, wesm <[email protected]> wrote: > > > > Thanks Guys for the reply! > > > > So, if I want to manually implement some lights into the scene. How do > > > I attach a material to the different objects in my maya scene. I am > > > working off the basic_scene, so my maya file is exported as 1 collada > > > file. > > > > thanks a lot, > > > > Wes > > > > On Apr 24, 5:01 am, Juan Bonfante <[email protected]> wrote: > > > > > HI Wes, > > > > > I am working on a way of implementing lights. So far i've gotten the > > > > ShadingColorMaterial to react accordingly, much thanks to fabrice. As > > > > for being able to import them directly from the Collada I'm gonna try > > > > and dive into that right now and see if I can get it a least > > > > implemented. It still requires that your materials are light reactive, > > > > I'm not certain on how we utilize normal mapping easily (but I haven't > > > > looked into it yet). > > > > > On Apr 23, 5:41 pm, Andreas Engstrom <[email protected]> > > > > wrote: > > > > > > Adding support for lights is on the Awaybuilder to-do list but > > > > > unfortunately not implemented yet. I think that Juan has been doing > > > > > some experiments with adding light support but I'm not sure how far > > > > > he > > > > > got with it. You could add your lights manually and still use the > > > > > rest > > > > > of the scene in the meantime till it gets implemented. > > > > > > Cheers, > > > > > .andreas > > > > > > On 23 Apr 2009, at 22:03, wesm wrote: > > > > > > Hey, > > > > > > I'm using awaybuilder and was wondering if anyone knew how to > > > > > incorporate simple maya lights into the scene. Ideally, I'd like to be > > > > > able to use normal maps with my object and would like to know if > > > > > anyone has an example of using awaybuilder with normal maps and > > > > > lights. > > > > > > Thanks very much! > > > > > > Wes- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
