Why dont you try out the ReflectivePlane class? It was built to do exactly what you are asking for...
On Wed, Apr 29, 2009 at 11:17 PM, Rob Bateman <[email protected]> wrote: > Hey Farhan > > if you do not require an animating MovieMaterial, then yes, using > BitmapMaterial better as it removes the extra rasterising step performed by > MovieMaterial to update the bitmapdata. even if you do require animation on > your material, i would suggest using AnimatedBitmapMaterial if you can keep > the number of frames in your movieclip low, as this will pre-cache all > rasterising steps and be just as fast as a BitmapMaterial in a scene. > > cheers > > Rob > > > On Mon, Apr 20, 2009 at 11:35 PM, farhan <[email protected]> wrote: > >> >> Hi guys, >> >> Can you recommend any techniques for eeking out as much performance as >> possible in Away3D? >> >> I have a project where I create a secondary view to create a >> reflection of the current view. As soon as I load MovieMaterials into >> Planes the CPU usage jumps from 10% to 30%. The materials are only 128 >> x 128 pixels. Would it better to use a BitmapMaterial? >> >> Thanks, > > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com >
